Can the SNES slowness be fixed?
I love my dingoo, best Benjamin I ever spent.
I don't like beating a dead horse...but...I hate the frame skipping on the SNES games...I mean I can play the games without it, but I can't hustle Super Mario All Stars like I could when I was a kid.
The NeoGeo, GBA, Genesis, and CPS play just fine on 0 frame skip, why can't the SNES?
Is it a hardware limitation? Or can it be fixed with software?
I have some semi-autistic code-monkies at my disposal if software is the problem, I'd love to get this fixed. Can anyone point me in the right direction?
There's an overclocking tool that works in the native OS. i haven't used it with the SNES emu;ator so I don't know if it does the job.
Thanks metaarc, I'll try Dingux. Sounds like it's a significant improvement
Never the less, it would be a huge contribution to the community if you could have your code-monkeys fix the native SNES emulator, or port something like 9X to the native firmware.
i agree with you garsh, if someone please fix the native snes emulator just like the sega mega drive native emulator.........
Okay I can ask my code monkey friends to help, but I need one fundamental question answered: What exactly (or your best guess) is the problem with the native SNES emulator?
I know the problem on mine is that the roms run slow, seemingly 2/3 normal speed (w/o frame skipping). Would manipulating the native emulator to allow framing skipping in .1 increments help?
problems are weird frame skipping, different for every game, and also the inability to run some awesome games such as starfox, super mario kart, megaman x2, x3, and i may have missed some others

It's not a hardware issue, the native SNES Emulator is just not that great. Consider getting Dingux, as Snes9x runs perfectly on the Dingoo.